In this activity, the students will be tasked to design a ship out of watermelon. They will name it and carve some designs on it to make it more personalized, too!
- Duration: 1 Hour(s)
- Grade(s): 6th – 10th
In this activity, the students will be tasked to design a ship out of watermelon. They will name it and carve some designs on it to make it more personalized, too!
Equip the students with the ability to describe and illustrate angles and positions of objects through this lesson. Do this in a unique and interesting way for the students.
Having a hard time figuring the odd ones in numbers? Let this lesson teach you the difference between odd and even numbers in an interactive way!
Appropriately solving problems requires us to follow a series of steps. The same concept applies in mathematical problem solving. Equip the students with this knowledge as they take part in this session.
Go whish and whoosh and have a wind-erful time with this STEAM activity. Help your learners create their own windmill scale model that will surely blow their boredom away.
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